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J**S
Best Unreal C++ guide I have found
I just bought this yesterday and have only partially read it. I have skimmed through most of it though, and already know C++.I would say this is the best thing out there right now, especially after trying to learn "Unreal C++" from the Epic documentation.
Q**E
Good reference
It give good information for working on code
A**S
Who doesn’t love books!
Good information
B**S
When it's good, it's good. But it's full of errors big and small...
I want to keep my review brief as several reviewers have covered my thoughts pretty well already.It's clear the author knows what they are talking about but maybe aren't quite suited for instructional workflow. As the title above states, when the book is 'good' its very good at explaining things in a way that even a C++/Unreal noob can understand, but as other reviewers have said - when it's bad there are spelling errors, syntactical errors, and missing CRUCIAL steps left out (likely by mistake) which causes anyone who may be following along in the project to become frustrated.Around Chapters 6/7 is where the wheels really fall off. Don't get me wrong I'm happy to do some problem solving but this goes beyond that and creates a lack of motivation, especially in anyone such as myself who is newer to C++/Unreal Engine. As another reviewer said, it seems like the end of the book and the subsequent editing were rushed to get it done and the user ultimately suffers.If a 2e comes out and remedies the problems in this edition, I'd happily raise my review of the book, however, I'd recommend steering clear of this book if you're newer as you find yourself confused and frustrated at no fault of your own.
B**H
Excellent resource!
This course is a true gem for game programmers, seamlessly guiding learners from foundational concepts to intricate, real-world game development scenarios. The hands-on teaching methodology facilitated by an experienced instructor ensures an enriching learning journey. This course stands as a robust stepping stone for aspiring game developers.
J**H
Very brief intro to Unreal 5, you won't become a professional here
Not entirely worthless. I did learn a few elements and details as a beginner I wasn't aware of, but to be honest, I would have been better off spending my time evaluating sample projects. If you are new to Unreal5, just start with learning blueprints via the official documentation website under "Programming and Scripting". You can't get anywhere without knowing how Unreal blueprints work. Unreal C++ is good for making things, but between build times and ease of manipulation, blueprints is how you want to use objects. Half the book is about the editor anyways without talking about using Unreal C++.An entire 40 page padding chapter for just learning C++. I wish these books would stop teaching what is a byte and the set language every time for padding. A waste of space covering animations, it's just one chapter plugging in a pre-made model.Details start falling apart in chapter 6 with bad typos on C++ code and names. Seemed like this is the turning point to rush and finish writing the book. Weird use of using delta time every tick to count down timers when there are much better ways. The details that it covers are too shallow to get much out of it, and better code is sometimes addressed several chapters later, not a good way to teach refactoring at such a basic level of complexity. Could have given at least 10 more pages for refactoring for beginners and debugging. Most of the book is just following hand holding instructions. Concepts are explained here, but that's not what the page count goes towards, maybe 25% is actual learning material.Overall the book is just too shallow while focused on giving you instructions leading up to building 1 sample game.
P**D
This is a great introduction to UE C++ Scripting for beginner devs wanting to step up their game.
About myself: I'm a level designer with a programming background, and I've been using Unreal Engine for over 3 years now. I've worked on projects using both Unreal Blueprints and C++, and for both multiplayer and singleplayer games. I was gifted copy of the ebook, and just finished looking through it.I can confidently say that I recommend grabbing this book for anyone getting serious in game dev, especially if you'd like to enter the industry. This book is NOT for absolute beginners who have never touched a game engine (there are a multitude of great beginner tutorials on YouTube for that). People with previous experience in coding, even visual coding like Blueprints, will benefit far more from this text. This book will equip you with the skills necessary to code in Unreal with C++, which can actually work alongside Blueprints in the same project.After teaching the basics of C++, the reader is walked through the creation of a simple top-down action game, titled "Pangea" by the the text. While creating this game, the reader is taught important concepts that will help them in game development, covering refactoring, game optimization, and basic programming patterns. Later, the text teaches game networking with Unreal 5 by walking through upgrading "Pangea" into a fully functional multiplayer game, as well as where to take the project next.If you follow this book through, you will have the fundamental skills to work on projects involving C++, and have a basic multiplayer game that you can share and play with friends (great on a portfolio).
Trustpilot
4 days ago
1 month ago